Technical agitator at Apside, Christophe preaches good practices on various IT projects and universities in the Touraine region. Converted to computer science 16 years ago after a PhD in neurobiology, he actively contributes to communities by having been co-responsible for the Java section of the developpez.com website but also by participating in conferences and having founded the Tours JUG in 2008 and been co-founder of TouraineTech in 2018.
With the announcement of the arrival of augmented reality (or AR) in Google Maps and Google Search on Android during the Google IO 2019, AR seems to be taking an increasingly important place in our daily lives.
The release of ARCore in March 2018 on Android, has simplified the development of RA applications on Android and has made it easier for us to build AR applications. During this session, we propose to discover ARCore, via the use in a browser, native applications or 3D engines like Unity, as well as the CloudAnchors that allow the persistence and the sharing of object positions in the scenes of augmented reality, including with iOS users.
After an introduction to the concepts related to AR (meshes, 6 DoF, ...), we will present the different features of ARCore. We will also discuss the different approaches to use, their limitations and their benefits through an augmented reality 3D mapping application.
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